More details to come
Arguments
- x3p
scan in x3p format
- dimension
2 or 3
- width
size of window
- scale
factor to scale the original matrix. Large matrices might crash your session.
- texture
texture object. Create one with
rayshader::create_textureor use one of the pre-made one (e.g. "bw", "imhof1", "imhof2", "imhof3", "unicorn", "desert")