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More details to come

Usage

x3p_image(x3p, dimension = 3, width = 400, scale = 0.25, texture = "bw")

Arguments

x3p

scan in x3p format

dimension

2 or 3

width

size of window

scale

factor to scale the original matrix. Large matrices might crash your session.

texture

texture object. Create one with rayshader::create_texture or use one of the pre-made one (e.g. "bw", "imhof1", "imhof2", "imhof3", "unicorn", "desert")